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Thread Statistics | Show CCP posts - 63 post(s) |

Circumstantial Evidence
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Posted - 2011.10.20 17:13:00 -
[1] - Quote
Hundo Kay wrote:I have scanned the topics, and I still have not seen any response to the question of what happens to the PI goodies stored inside when the POCO goes Boom. Do we get a drop like everything else at 50/50 for each item batch, or nothing?
CCP Omen wrote:Orakkus wrote:do the attackers get any reward (i.e. PI materials from the office) either when they reinforce it, or after they destroy it, or both? Yes, we don't incentivize taking Customs Offices down, other than if you want the spot or want to refuse the current owner access. We want it to be a political feature more than a mechanical one. https://forums.eveonline.com/default.aspx?g=posts&m=206556#post206556 |

Circumstantial Evidence
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Posted - 2011.10.20 18:25:00 -
[2] - Quote
Increase command center storage and rocket payload to 2,000 m3. That gives the evil pirates 5 chances to get me at the gates while I offload 10,000 m3 from a high tax rate planet. I'd still prefer paying a reasonable tax, to offload my stuff in one trip.
On one hand removing all CO when feature is deployed seems harsh, it "would be nice" if they stayed while players decided which ones they wanted to take for themselves. 1/4 of the hitpoints and no reinforce timer on existing CO's, to make a player driven transition easier to start.
However, not removing CO's gives WH space residents a free ride.
How about releasing the only the blueprints when feature is deployed, to give everyone time to start making POCO's, and moving them into position. WH space residents in particular, need time to move these things due to logistical challenges of WH routes. Remove existing CO's a month later. |

Circumstantial Evidence
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Posted - 2011.10.21 00:13:00 -
[3] - Quote
POS fuel items have nearly doubled in anticipation and speculation of shortages. Risk will go up, and so will Reward.
Once the new PI overlords establish themselves, I think they will prefer this new AFK isk stream, over locking out the opposition. Perhaps medium gangs and lone super pilots will enjoy tipping over the equivalent of a small POS at each planet in a solar system. But will they come back to finish the job? Reinforce timers are public, and many people like to see a good fight.
Paying a 10x higher tax (for example) to lowsec overlords may seem off-putting with mech parts at 7,000 isk. How about at 21,000? Tax per m3 remains the same. |

Circumstantial Evidence
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Posted - 2011.10.22 20:11:00 -
[4] - Quote
I much prefer the type of constructive criticism offered in Leocadminone's recent post, to (what was) some name-calling offered by Holy One. [Edit: Props for the edit!]
CCP Phantom has compiled a list of player's concerns for the dev team, in this message on page 61.
https://forums.eveonline.com/default.aspx?g=posts&m=222897#post222897 |

Circumstantial Evidence
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Posted - 2011.10.24 21:15:00 -
[5] - Quote
CCP Omen 2011.10.18 15:56 wrote:Orakkus wrote:...do the attackers get any reward (i.e. PI materials from the office) either when they reinforce it, or after they destroy it, or both? Yes, we don't incentivize taking Customs Offices down, other than if you want the spot or want to refuse the current owner access. We want it to be a political feature more than a mechanical one.
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